At the edge of the woods they came across an old woman wailing loudly about the destruction and pillaging of her home and bemoaning the emptiness of her stomach. The kindly knights stopped to ask if she knew of the whereabouts of the princess which was met with more loud grumblings about her gastric state. They reached into their bag and handed her some bread and cheese. Such generosity and kindness was awarded with a conical hennin (princess hat) which the old woman had horded but now felt perhaps may better serve her young knights.
The hat contained a clue as to further directions to take and the 4 companions headed across the drive and into the woods on the opposite side. After wandering about for a bit they now encountered an old man holding a locked box. He had, he told them, lost the key to the box. But if they could open the box they would find a map which would guide them further on their journey. He gave them a puzzle of two joined metal pieces which, if they could be separated, could be used to open the box. The companions all attempted to separate the pieces but to no avail. Their resourcefulness could not be proved, even with the help of the old man. He granted them a different way to open the box and they retrieved their map and moved on.
After traveling over hill and dale a bit they then encountered a wounded soldier in a field. He prevailed upon them to bandage his wounds and provide him with some victuals and he, in turn, gave them a detailed description of his own battle with the goblins and a good idea of where the troll's hideout was which would need to be passed in order to get to the princess. After lingering a bit with the soldier and sharing in strategy and provisions, the companions headed off in the direction indicated to them.
They found the troll a bit further along guarding his cave viciously. A battle ensued in which they had already been informed their swords would not be of use. They attempted to trip the troll with a length of rope and finally defeated him by tripping him and then dropping a rock upon him. Once sure he was dead, they raided his cave where they gleefully snatched up a cache of jewels, chocolate, bread and fine drink. They spent so much time arguing over the division of their spoils they almost seemed to have forgotten about the mission at hand. It wasn't until a young woman came running down the hill screaming for the help of some noble knights that they were pulled from their business and moved on to where the young lady indicated the princess had last been seen in the wretched grasp of the greedy goblins.
As the 4 came upon a dip in the terrain where a small stream passed, they were suddenly beset upon by small green creatures bearing plastic balls which they threw with great force at the knightly rescuers. It wasn't long before they had been cut down and the wiliest of them been captured and forced to lead them to the princess' hiding spot. This unfortunate goblin hobbled into the woods down a path forged by his evil counterparts to a small clearing where the princess was being guarded by a small horde of vicious little green creatures (who looked surprisingly just like the ones who had been killed on the path). A battle ensued until most of the goblins had been defeated and the head goblin called off his minions and issued a challenge to Sir Benjamin. There was to be man to goblin combat - Sir Benjamin vs Chief of the Goblins. Whoever won the battle would earn the right to choose the future of the princess. Sir Benjamin fought well and defeated the Chief Goblin after a bold battle. The princess was rescued and she and the companions returned to the Great Hall for a celebratory feast.
Upon arriving at the hall, the 4 companions were seated at a table of honor and each was served a generous portion of bread, cheese, pear ale and a roasted turkey leg. They enjoyed devouring their food with their fingers while reliving the day's adventure together.
They also enjoyed the more modern tradition of birthday cake, song and candles.
Hurrah for Sir Benjamin!